I don't know if you have listened to our introductory podcast but I mentioned that I am waiting for an inspiration or something to happen to me that will be worth writing about as my first post. Writing about my itchy toe may not be an ideal topic to talk about as my first post, but it was the reason why I was up most of the night. What triggered this? I have no clue. My mind was playing tricks on me and it was probably getting a kick out of it! I honestly felt I was experiencing a sever case of inflammation which would ultimately result in a lost of my toe. All I was saying to myself over and over again was: ‘Not my toe…Not my toe… Not my precious big toe’. I tried to man-up by sleeping through the pain that did not work. Therefore, I conjured enough energy to get out my bed, ran straight to the shower, and poured cold water over my itchy toe to numb the sensation. “It worked” I screamed, almost waking up my family. As soon as I got back to my cozy bed and fina...
This is episode 4 of the accompanying podcast to this blog. In this episode, Conor joins us again as we end up talking about Nintendo a lot, and then the rest of the news in games and finally we **spoil** (in order to speak about) Game of Thrones series 3. We discuss: E3 , WiiU, Next gen consoles , Game of Thrones . "Good Nintentions" [#4, 29min49] More about the new Xbox .
Was Quake 3 the same as American McGee's Alice the same as Soldier Of Fortune? Are Astroneer, Moss, Unravel the same games? The answer is clearly no, even though each set of these games share roughly the same platform technologies. The variety of experiences we create from the same technologies are bounded only by tooling and input data. This doesn't ignore the fact that those experiences owe to a renderer. In reality though that we are ultimately trying to achieve by making games is to key into the overall consciousness of the players, meaning their imaginations, possibility space, and thought processes. Something running at a decent framerate with graphical detail is the cherry on top . Why are so many creators obsessed with underlying technologies? Why has that obsession bled out into the players consciousness? I'm a victim to this technology first way of thinking. I ultimately want to create and share thematically interesting interactive experiences, though too oft...
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