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Showing posts from December, 2020

what's the right size of levels, player relative?

Given in console generation, or path density with a minimum moment to moment arena size

more likes and dislikes

Things that l like, - The independent evaluation of state, with  limited input but large consequence - Stimulating representation of state, evocative - Accessibility and choices that are put in context Things that I dislike, - Knowing all possible interactions at a given point with no possibile side effects - Side effects which are too disconnected to inputs - Open ended scenarios

Seek out small experiences without FOMO