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Our great Gift

I've reached a bit of clarity and peace and don't have anyone to talk to about it, and so I need to write it down. I've let the ego or fear that others have, And a negative perception of neutral information, And panic that happens in the gap between not understanding and the mind comprehending, Prevent me from enjoying my apportion of God's gift to us. It is a deep regret that I did not arrive at this earlier, But with some optimism that I can use the time I have left to a better job of it.

Blog direction

My hot takes reflecting the last decade of my life working in the games industry, my experiences in growing as an amateur musician, and my frustrations with governance now go here.

Why do I do this?

I find my creative push and pulls are difficult to process.  I am someone who is getting more comfortable with the idea that if I lack a certain skill, it is not proof of personal difficiency or moral failing, it is not a challenge that needs to be overcome and I can ask for help or choose to spend time acquiring that skill, or choose not to do that. I think that is an expression of confidence and something I am still working on.   A constant challenge though is pinning down what I want to do and why I want to do it, and then sticking with it. What is the point?  I have this questioning with music. I can put it to the back of my mind because I go out and jam with other people regularly, and there's enough there to keep me distracted from the question.  I have a strong and unfulfilled compulsion to also create interactive experiences. I find it harder to let my imagination pull me into virtual environments than when I was younger, though that does still work on ...

lots of features are surplus to requirement until they aren't

I don't need to make a UI for an experiment Maybe the effort is becoming too much because the expectation is  People will get excited about a little something though and recognise a good idea....... Maybe 

All the games I've had a good time with

I have decided that I will list some games I enjoyed or made a lasting impression in the last ten years ("recently") and then separately things before, so I can better understand what it is I like and spend less time fretting that I am wasting my time by playing things and not actually enjoying doing that. Recently New stuff The Forgotten City . This game compelled me forward with its mysteries. Outer Wilds . This game captured me with coseyness and tragedy. Rogue Aces . This game tempted me for a few minutes and keeps me for longer. FAR: Lone Sails . This game made me horde petrol in a world that didn't have any more need for it. Hands of Fate . This game make me feel like I was having a dialogue with antagonism. ADIOS Amigos: Galactic Explorers . This game has only the most fun bits of orbital mechanics. Grow Home and Grow Up . These games were full of playfulness, character and dynamism, The Magic Circle . I replay this often, it reminds me of my own creative failures...

Feelings of emptyness

Big brain moments thinking of how games consumers are being sold more and more vapid experiences in the same way we've all been sold on the idea that potato starch is food. I'm not enjoying games anymore because they are a whole lot of nothing there's a sweet spot between short arcade xperiences and what was being offered in the early 2010s if there's a glimmer of hope it's that the big players dilute their ips so much that they become meaningless is this becoming old biasing my view on things?

Bin the Core Loop and fire all your designers

An entire generation has been trained to dangling the promise of fun,  Or otherwise try to provide infinite fun (naval gazing, infantile and useless), And waste the beauty of working together to make something bigger than we can on our own