I really miss game manuals
Multimedia is the description given to a product of sound, visuals still and animated, text and so on. Earler versions of software products leaned into being multimedia products as it was exciting to see how forms displayed by a computer monitor could appear more living to us. However, games were more primitive back in the day, and a lot of activity happened in the mind to fill the gaps left by low bitrate audio or abstract visuals. Some of that activity relied on confirmation bias. You are playing a game about submarines, so the form you see in front of you is a second world war era battleship. You were mentally primed to see that in the dynamic Rorschach test you're seeing on screen. One of the components of this paritcular form of multimedia or software product for me then was the priming material that helped the mind along in understanding the world is was being presented with. So how did we see the perfectly ordered, 3 or so frames of tiled sprites of SimCity 2000 as if it was...