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Showing posts from January, 2014

Why attracting a woman is xyz.

You think that pulling a girl is as easy as ‘ABC’ but in reality that is not the case. It is a very complex process which requires huge amount of brain power… I kid. I don’t know where the single ladies ‘hang’ because every women I tend to meet has a boyfriend. I normally find this out in the middle of the conversation and that’s when you feel like a bomb has been dropped right in front of you. Sometimes you feel like you just want to be direct right from the beginning so you don’t want waste your precious time: Me‘ Do you have a boyfriend?’ Girl. Yes Me. Deuces (walk out like a boss) After a number of tries and failing I’ve decided to give up and grrrr every time I see a happy couple making out and express their dying love to each other. p.s this is not serious im just having fun. I haven’t written in a while hence why it’s so short.

The Game Maker inferiority argument

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Recently I've been using Game Maker to make some game prototypes and I've been wondering why it's frowned upon by a wider community of developers. It's been a decent way of getting some ideas on the screen so far. I want to try justify why someone who isn't experienced in programming shouldn't feel inferior for using it. That said it isn't without its pitfalls and I will mention some of the disadvantages I've discovered as well. C++ is an industry standard for making games. It's also an impossible thing to decipher. At first it seems like an animal that only people who have sat through a masters degree in computer science can tame. Game Maker has its own programming language. It's a dedicated scripting language serving one purpose in one environment. It's straightforward, and the documentation is all contained within the program. It's also a good stepping stone in attempting to tackle harder languages, since you get a hands-on idea of h