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Showing posts from August, 2022

You shouldn't use tools designed for teams as an individual

 Most games are made by groups of people. If you need to act as if you are a group of people you'll need to find (buy) products acting like the  virtual output in a team. By buying others output you are put in an awkward position if you want full aesthetic (assets) or functional (code) control. Leaving slack for this is good. Ultimately I'm not even convinced by the opening as very large teams use unreal but I also find it very easy to get things done using it. But remembering that the act of coding is only one part of the process, and isn't the most rate limiting part, maybe pulls back this argument. As always the goal is to be achieving something and not spending time waiting on the computer - I don't have all day. I don't have the time that my employers have to absorb delays in my tooling. So what an I left with? GM 1.4? 2 is already too slow to navigate for my liking. I should consider modding,?