This is a pretty video-heavy post. I wanted to keep the numbers down but it's nice to be able to directly show what I am talking about. Sorry about that! Keep that tab-opening finger on the trigger! I recently realised that my younger self spent a lot of time in some very interesting virtual spaces . If you'd followed those links you'd have found that they are all different games which involve sitting in a spaceship, zooming around and blowing things up. They belong to a fantastically nerdy game genre, 'Space Sims'. The wonderful coincidence that space is very empty and that 90's video cards could only manage a few thousand triangles meant that these sort of games were everywhere. As the 00's rolled in, and as Star Trek stopped being shown on TV for the first time in decades, this genre died out miserably leaving only few poorly translated games coming in from the East. Time's moved on still, and very recently mysterious market forces (crowdfundin...
Was Quake 3 the same as American McGee's Alice the same as Soldier Of Fortune? Are Astroneer, Moss, Unravel the same games? The answer is clearly no, even though each set of these games share roughly the same platform technologies. The variety of experiences we create from the same technologies are bounded only by tooling and input data. This doesn't ignore the fact that those experiences owe to a renderer. In reality though that we are ultimately trying to achieve by making games is to key into the overall consciousness of the players, meaning their imaginations, possibility space, and thought processes. Something running at a decent framerate with graphical detail is the cherry on top . Why are so many creators obsessed with underlying technologies? Why has that obsession bled out into the players consciousness? I'm a victim to this technology first way of thinking. I ultimately want to create and share thematically interesting interactive experiences, though too oft...
penny arcades were a thing duck hunt came from shooting galleries at fairs super hang-on has metal and machinary equivalents baked terrain is like matte boards behind vector graphics screens in some arcade machines AR is mixing these up
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